Dev Game Club
DGC Ep 330: Dead Space Bonus Interview with Rosie Katz
- Autor: Vários
- Narrador: Vários
- Editora: Podcast
- Duração: 1:13:38
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Sinopse
Welcome to Dev Game Club, where this week we present an interview with Rosie Katz,. who acted as a level designer not only on Dead Space, but the Call of Duty series (and with whom the hosts work today). Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:47 Interview 1:03:30 Break 1:04:00 Outro Issues covered: starting in central tech testing, getting in through QA, using Maya as a level design tool, bringing in the internal tech tool, easiest level design test ever, picking between games, switching to new IP, feeling the pressure to be more action-oriented due to sales potential, looking at competitors, not needing the vision to be communicated, the classic schism, games needing the room to be what they are, a room that has everything, a complicated set piece, what you do as a level designer on Dead Space, managing streaming, importing references into the tools, having setups provided, focusing on combat scenarios, doing real le